

- Description
-
Toyz uses game-based learning and adaptive learning to introduce minority and underserved students to skills development for Science, Techology, Engineering, Art, Math (STEAM) careers. Toyz has a career development product called #TOYZSTEAM
#TOYZSTEAM uses our own custom curriculum, workbook, and existing software tools to teach students to produce products through digital asset creation, coding, game design, 3D modeling, and product design. Students get takeaways of digital assets, a physical 3D model and exposure to software development and game design. - Number of employees
- 11 - 50 employees
- Company website
- http://toyzelectronics.com/
- Categories
- Community engagement Website development Mobile app development Software development Artificial intelligence
- Industries
- Education Technology
Recent projects
Game Developer for Online Learning Platform
The main goal of this project is to create game-based learning experiences that introduce minority and underserved students to STEAM concepts and skills, and to promote equity and access in STEAM education. The aim is to make learning engaging, effective, and accessible to all learners, regardless of their background or circumstances.
Developing a Business Strategy for Toyz's Online STEAM Learning Platform
The main goal of this business strategy project is to develop a comprehensive and effective strategy that enables Toyz to successfully introduce and promote game-based and adaptive learning products to minority and underserved students, and help them develop skills for STEAM careers. The aim is to increase access and equity in STEAM education and improve learning outcomes for these students.
Web Developer for Web-Based Learning Platform
The goal of this project is to create a web-based learning platform that caters to the needs of diverse and disadvantaged students. The platform aims to provide an accessible and inclusive learning environment that supports student success and promotes equity in education.
Digital Marketing Strategy for Online Learning Platform
The main goal of this digital marketing strategy project is to increase awareness of Toyz's game-based and adaptive learning offerings for STEAM education among minority and underserved students, educators, and other stakeholders. The aim is to drive user acquisition, engagement, and learning outcomes, and to promote equity and access in STEAM education.
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